The gallery design started out as a series of experimentations with scripting, work flows and changing parameters. These processes were narrowed down to a single design through various iterations and by testing through fabrication for a desired effect. An initial prototype was created as a chandelier in order to test out these concepts at a smaller scale. After the testing process, We investigates agent based systems and researched the behavioral patterns that arise from their interactions. Although the chandelier was not as successful at portraying the interaction the final design for the gallery proved to embody the digital interaction we were seeking through the use of textile surfaces as spatial dividers. Populating this surface with characterful Nemos which respond to the gallery patrons creates a user-authored environment and engenders a sense of play, encouraging engagement with the exhibits.
For the full process go to Systems Culture Process Book